﻿/* 
 *  <copyright file="IScreenManager.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

namespace SobrietyEngine.Screens
{
    public interface IScreenManager
    {
        void AddScreen(IScreen screen);
        SobrietyEngine.Assets.IAssetGameService AssetGameService { get; }
        Microsoft.Xna.Framework.Graphics.SpriteFont DiagnosticSpriteFont { get; }
        void Draw(Microsoft.Xna.Framework.GameTime gameTime);
        Microsoft.Xna.Framework.Graphics.Viewport FullScreenViewport { get; set; }
        Microsoft.Xna.Framework.Game Game { get; }
        IScreen[] GetScreens();
        Microsoft.Xna.Framework.Graphics.GraphicsDevice GraphicsDevice { get; }
        void Initialize();
        Microsoft.Xna.Framework.Graphics.SpriteFont MenuSpriteFont { get; }
        void RemoveAllBut(IScreen screen);
        void RemoveScreen(IScreen screen);
        void RemoveAllScreens();
        Microsoft.Xna.Framework.Vector2 ScreenCenter { get; }
        int ScreenHeight { get; }
        int ScreenWidth { get; }
        Microsoft.Xna.Framework.Graphics.SpriteBatch SpriteBatch { get; }
        void Update(Microsoft.Xna.Framework.GameTime gameTime);
    }
}
